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ARTIST BIO

Gretchen Alarkon Rotival

I am a 3D Generalist specializing in modeling and texturing. My goal is to improve, learn and become a better CG artist in all aspects, working among creative, talented people and inspiring fellow artists.

I have over 10 years of accumulated experience in TV ads, AR games, Holographic displays and in the animated movies industry. Has earned the title Lead Texture Artist and Lead 3D Generalist in recent projects. Proficient in using Autodesk Maya, Zbrush, Headus UV Layout, Adobe Photoshop, After Effects, and others. 

About Me: Bio

PROFESSIONAL HISTORY

Work Experience

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Jan 2017 - Dec 2018
Dubai, UAE

3D GENERALIST AT PLAN B ADVERTISING LLC

- Liaises with clients to discuss the brief (themes, ideas or products to be promoted) for exhibition stands and events

- Creates initial design sketches and computer generated visuals 

- Generates high quality 3D models, texture, lighting and rendering for exhibition and events requirements

- Liaises with engineers for a full functional guidelines of actual design after client approval

- Creates a variety of design work (2D and 3D concepts, and graphic design) 

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Apr 2016 - Dec 2016
Dubai, UAE

3D GENERALIST AT FRACTAL SYSTEMS FZCO

​- Conceptualizing design and storyboard for advertising and holographic animations
- Liaises with clients to discuss the brief (themes, ideas or products to be promoted)
- Responsible for the general art direction and variety of design work
- Conceptualizing 2D characters
- Generates high quality 3D Characters, textures, animation for holographic displays
- Designs and creates enticing motion graphics and animations for 3D mapping technology
- Responsible for video editing and UI design for interactive displays

- Works with programmers and engineers for enhancing the functionality of design

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Aug 2015 - Mar 2016
Dubai, UAE

CREATIVE HEAD AND 3D GENERALIST AT ZAINI MEDIA LLC

- Generates storyboards for commercial purposes based on client requirements
- Conceptualizes and develops characters for commercials and inforgraphics
- Responsible for 2D character animation as well as 3D Character modelling, texturing, animation
- Responsible for motion graphics for commericals 
- 3D Camera tracking and compositing

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Sep 2014 - June 2015
Manila, PH

FREELANCE CHARACTER ARTIST AT ADMU AUGMENTED REALITY GAME

- Research and development for Philippine historical characters.
- Generates realistic historical character models and textures for an Augmented Reality Gaming 
- Generates excellent and proper UV mapping and topology for game requirements

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Jul 2011 - Aug 2014
Singapore, SG

3D GENERALIST AND SENIOR ANIMATOR AT TELEART DESIGN

- Conceptualizing storyboard for holographic animations and effective advertising campaigns
- Generates high quality 3D models, textures and animation 
- Design and create enticing motion graphics for video deliverables
- Leads art and creative team to understand project scope and objective
- Holds auditions for video productions, selecting talents and crew, etc
- Responsible for video editing and sound editing
- Trains and supervises team members

Nov 2007 - May 2011
Alabang, PH

LEAD TEXTURE ARTIST AT MANO PRODUCTIONS

- Liaises with the Art Director, Director and other Lead Artists to assess and understand the desired surface qualities or textures required for characters, environment and props
- Generates high quality texture maps and UV maps for 3d assets using reference photos, materials, hand paintings or research
- Responsible in checking mesh topology and ensuring all models adhere to detail and functionality norms
- Trains and supervises team member

Nov 2007 - Jan 2009
Alabang, PH

JUNIOR 3D MODELER AT MANO PRODUCTIONS

- Produces high quality models from designs, concept drawings and any other available reference material.
- Generates production quality UV maps and texture maps for 3d assets such as character, environment and props
- determines features for the model and understands facial and body formations/ deformations, topology, texturing, cloth simulation etc
- Produces models that are easy to rig and animate

Apr 2007 - Oct 2007
Makati, PH

3D GENERALIST AND EFFECTS ARTIST AT LARGERTHAN LIFE INC

- Produces high quality models and textures for films, tv series and commercials
- Generating visual effects
- Post production included lighting, animation, rotoscoping and compositing

About Me: Resume

EDUCATIONAL BACKGROUND

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2003 - 2007

BACHELOR OF SCIENCE IN DIGITAL ILLUSTRATION AND COMPUTER ANIMATION

Ateneo de Naga University
Naga City, Philippines

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1999 - 2003

SECONDARY SCHOOL

Universidad de Santa Isabel

Naga City, Philippines

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About Me: Resume
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